Tuesday, July 31, 2012

A better shop interface

Ok, well, at least got rid of the previous dialog-based shop interface for something that made a little more sense.




Thursday, July 19, 2012

Town and Scheduling

So the reason there haven't been any updates is I've barely found any time to work on the game.  That's... frustrating, as I was hoping to finish this summer, but it'll probably slip to this fall or the end of the year.  I'll definitely do something quicker for my next game (probably another matching game) but then again, a lot of the time spent on this game has been building (rebuilding?) the engine.

Anyway... most recent activity has been beating the town into shape, so we have functioning vendors, quest givers, etc.  I did a fair amount of art for it, although not all the mechanics are hooked up.


Right now, just the shops are in, eventually they'll be people on the streets, etc.  I'm probably also going to make everything already revealed, so you don't have to wander around town the first time looking for stuff.

I've changed the game mechanics a bit, now healing is independent of clothing, so you can heal to full if you find a healing fountain, even if your character just has her panties left.  The Inn now heals life entirely, while the tailor will replace your clothes.  Mana (or in the case of the warrior girl, health) regenerates, but only to a certain level if your clothes are damaged, giving you an incentive to get them repaired, but not making it mandatory.