Saturday, January 23, 2016

Version 1.4

http://www.filedropper.com/dolm14
Same password as previous.  New this version:

Changes:

If you can cast Portal, you can now rescue people with it instead of a scroll.
Complete quest color changed to blue to make it more readable
Naga Sorceress has an intro and defeat script and graphic.

BUG Fixes:

David now doesn't change skin colors while Keyreshka is on top of him.
Keyreshka is now properly scripted if you left without completing the fight.
Kobold and Barrier quests now will mark complete
Dorothy now has the correct icon in town.
Slain Evil Illusionist images no longer leave a splatter.
Fixed overflow bug with temple donations.
Necromantrix sparing options corrected to use the right script.
Necromantrix, Isabella Gemglow, and Orc Maiden now leave a corpse.
Dorothy is now mercifully silent after you talk to her in the dungeon.

Monday, January 18, 2016

Version 1.3

Trying to get everything fixed so the game's fully playable.  Thanks again for everyone who posted bugs.

http://www.filedropper.com/dolm13

Changes:

Saving the game has a prompt, and notifies you if you're somewhere you can't save.
NPC dialogue cleaned up a little to reflect being hired.
Defeating the kobold sorceresses is now a marked quest, after talking to Artemis.
NPCs now have interactable "corpses" and can be rescued with a town portal scroll.
Monsters now respawn on the level you died on if playing on a difficulty higher than easy.

BUG Fixes:

Fixed (another) bug in level generation, this one causing a crash (due to a debugging feature being left on)
Changed the Sealed Staircase scripting so it's now properly passible.
"Corpses" from NPCs and Bosses should be viewable by pressing H while on top of them.
Hiring an NPC was disabling the wrong dialogue box.

Saturday, January 16, 2016

Version 1.2

I will get this thing playable yet... anyway, here's version 1.2 (Same password as 1.1 to unRAR)

http://www.filedropper.com/dolm12

Changes:

Portals now work "Diablo-Style" you can ride them back down from the town
Keyreshka and David's spawn has been changed to prevent them from being too far apart.
Added a "Generate at Start" option under the Configuration, so you can generate all the levels first, then play the game without having to wait.


BUG Fixes:

Appear to have fixed problems with level generation hanging.
Fixed bug where NPC portals could overwrite stairwells.
Special player corpses from orcs had been dummied out, now back in.
Fixed a few background issues on some of the game over graphics.
All cave levels should have reachable exits now.
NPC's now properly removed from town if they die in the dungeon

Wednesday, January 13, 2016

Version 1.1


Well, that didn't take long:

http://www.filedropper.com/dolm11

This time, I went ahead and put a password on the RAR, it's "dolm" since some people had complained about things being possibly added to it.  I also switched free file hosters.

You're always going to get some anti-virus warnings with any of my games, because most of the scanners don't like encrypted/compressed EXEs.

Changes:

Force and lightning spells now have a chance to open jammed doors.
"Gold" endings now implemented

BUG Fixes:

Marigold advancing the Siren quest by turning in rescues has been fixed.
Kobold Elder not actually turning hostile after "he attacks!" fixed.
Keyreshka now has proper script functionality if you have already lost a player to her.
Pregnant Gnome in town help option now disables correctly.
NPCs can now switch places with the player.
You can now properly sell Lisa mana potions.
Sleeping at the Inn properly advances time and removes Statuses.
Sleep Status now appears to work correctly.

Also, there's finally a Readme with the controls on there.  I left it out by accident on the initial release.

Tuesday, January 12, 2016

Looking towards 1.1

So, I'm back at coding after the holidays, and I've been compiling the bugs.

I hope to have a new version with most of the bugs fixed in a week or so.  If there's anything pressing that's not in the original thread comments, post it here if you could.