Wednesday, July 31, 2013

Talent Trees






So now, each of the three class/races has talent trees to pick from at every level (4 each to be precise) to make the game a little more interesting.  Some basic stats have been added as well.  Much of this still has to be implemented in the game engine, as it currently stands.

There's no armor or weapons in the game, since one of my pet peeves is games with destructible clothing... where you somehow still have armor.  However, since taking equipment out of a Roguelike removes a major element (and incentive to down monsters) I'm going to add "trinkets" that boost your abilities.

On a tangent, it's well worth your time to check out the Redemption of the Crimson Empress project on Offbeatr.  Part 1 of the game is here and is a Koi Koi futa game done all in english, with pretty reasonable renders.  It seems like a good project overall, my only complaint is Offbeatr doesn't take Paypal for some reason.

Tuesday, July 9, 2013

Game Tweaks

So, as I said, I'm trying to add little diversity to the playing style, so instead of a steady progression (Say like the older MORIA games) where you just learn the same spells, now there'll be 4 skill trees for each race.  Still only 10 spells/abilities total.  Also, I'm separating damage and dodging from HP, and adding elemental resistances to make things a little more interesting.

I'll probably add some more statuses too... but it's all pretty dry at this point.