Monday, November 26, 2012

Art Time

Not a lot to report because I'm doing more game art.  Not being a particularly good artist, this takes me a fair amount of time.  Most recent work included some more boss art, including a Succubus boss (I think they're pretty much required by law for GOR games, right?) see below and some various other females.  Also in the works are bath house scenes for the characters where they talk with various NPCs, etc.


Friday, November 9, 2012

Rescue!

Well, now there's some of Marigold's doomed party in the game for you to rescue.  The first and easiest in the alchemist... you find her on the first level, and she can make it out by herself, or you can give her the scroll.

First, when you start the game, you get this trying to go to her place:






In the dungeon, you find her in one of the rooms:


Just give her the town portal scroll and she'll make her own escape (You can follow via the portal if you wish):





...and back on the surface, you'll have access to her shop:





...most of the other members of Marigold's party... didn't fare so well.

In any case, moving on from here to any number of issues, from finishing up town events to adding NPCs.

Thursday, November 1, 2012

Downsides of Fame

Earlier, I'd mentioned how I was going to do a Fame system, so that if you lose a character you get a new one leveled based on your fame, from killing bosses, etc.  However, as time went on, I realized this was kind of needlessly complex and would better be replaced by a difficulty system:

Easy - 999 Lives (New characters) your new character has all the XP of the last one.
Medium - 8 Lives, your new character drops down to base XP for the last level. (I.e. you lose excess XP)
Hard - 3 Lives, your new character has half your previous XP.
Rogue - Permadeath, all XP lost when you die.

Although all the GOR CG will be in for all difficulty levels, I may make some particular scenes only for the harder difficulties.

Other than implementing that, did some support work to make monster distribution on levels and such easier to adjust.