Friday, December 25, 2015

Christmas Release - Version 1.0

So, here's version 1.0 of the game, at long last:

Dungeon of Lost Maidens 1.0

I wasn't able to find time to play through the game with debug mode turned off, but at least the early part of the game seems to be fine.  Theoretically, the whole game should be playable from beginning to end, although that was tested piecemeal.

There are a few known issues:

Resting can take a fair amount of time, making it look like the game is frozen.  Just wait.
Some monster AI is still kind of wonky.
Some mechanics and quests are introduced kind of awkwardly.

There's some convenience issues that need to be addressed in later versions:

You probably need to be able to town portal back down, instead of just to town.
I promised customizable character graphics for people who didn't like the art, I'll try to add that in later versions.

The default settings:

The game begins on Easy mode, which gives  you virtually unlimited characters, maps that remain between deaths, and no XP loss on death.  QuickStart is also set to "On", this gives you all the basic quests in town, and puts you right by the dungeon entrance.

Anyway, hope everyone enjoys it and helps with bug reports / balance issues.  I won't be able to address any of them for a bit due to the holidays, but either comment on this post, or send me a link to a forum where you discuss it and I'll take a look.

Thursday, December 17, 2015

Christmas Release

Yeah, just about everything appears finished... now, there's still some features I'd like to add, and I'm sure it could use some testing, but I should release it here in the next several days.