Thursday, September 5, 2013

Art progress

So... I've gotten a lot of the art done, I'm looking towards finishing all the game art (scenes at least, there might be a little more sprite art to do) by the end of the month.  After the drawing, there's still a lot of processing to get it in the game.  Did you know MSPaint still gets memory overflow errors when dealing with monochrome bitmaps?  Neither did I until a few hours ago...

Anyway, one of the novel features of (many) rogue-likes is the persistent world, and one of the things I wanted to add to this game that was lacking in most other hentai games is for the fate of your previous adventurers to play into the game.  For example, losing to a succubus results in a de-souling process similiar to that in Towers of Change 2 with the ghosts, and your new body being inhabited by a demon, turning your former character into a lesser succubus, which is now a hostile enemy.  Here's some of the line art from running into one assuming your last unfortunate player was the half-troll girl:


...as per the rest of the player graphics, although your hair and basic art doesn't change, each character has her own unique hair, eye and skin color which will cascade through to running into her, either as a monster or a victim.

On the game side, all the talents are in except for the active abilities of the Half-Troll.  The programming side is a lot harder to give a time estimate for, since debugging can be either very short or very long, but I'm still hoping to get 1.0 (i.e. the first downloadable, playable version) by the end of the year.