Friday, May 11, 2012

More artwork

My time on the project this week was spent doing some more of the artwork, in particular game over sequences from the player actually dying (girls as angels, there's no real gore in this game) and giant spider game overs, as seen below:




Not sure yet how I want to handle the giant spiders, given that really, your girl should be rescueable if reached within a certain amount of time.  I may let you add former players rescued in this way as NPCs, which should be the next big technical thing added to the game, anyway.

Also, I'll probably make the silk a little less yellow in the actual game... maybe the current color would would for getting mummified by mummies?  You never know...

Thursday, May 3, 2012

Path Finding Fixed

I know it's not a particular glamorous subject, and it doesn't really lend itself to screenshots:


...but proper path-finding is now working, preventing you from cheesing monsters on obstacles, and allowing for the eventual implementation of mobile monsters, patrols, and NPCs.  Amusingly enough, compared to my rather amateurish implementation of tile  graphics, it doesn't appear to slow the game down at all.