Friday, February 21, 2014

All loaded

So, loaded all the GOR graphics and set up the coloration so they're dynamic colored according to your character.  That ends up being 19 CGs per class, for a total of 57, and that's just the Game Over graphics. 

There's still some script writing to do for those scenes, as well as lots of other art to process and put in.  However, it's coming along well.

Wednesday, February 5, 2014

Line art finished

Finally done with all the art (at least the first pass.)  Here's a sample, it's the naga game over scene for the gnome player.





That gets cleaned up, resized, colorized, then mapped so that it can be dynamically repainted to match your generated color scheme in the game.

Still a fair amount of "art" work to do in the processing I mentioned, so that'll probably take another week or two.  Then it's just scripting and finishing up the game itself.