Saturday, August 9, 2014

Where were we?

Oh yes, well, progress is still coming, although slowly.  Most of it doesn't lend itself to screenshots.

I added an expanded debugging mode:





...which I'm going to need to add an "arena" mode to kind of like what's in Dwarven Fortress for the combat balance.  Speaking of which, I finished the bestiary, so now we've gone from 36 enemy types to 87.  Those don't include monsters ex-players have been transformed into... a detail I still need to fully implement.

Most of the rest of my recent work was fixing bugs (Load/Save was broken, in part by adding the debugging mode, of all things) and there was a long-standing issue with save compatibility breaking between versions.