Tuesday, February 28, 2012

Bug fixes and background


Lots of bug-fixes and art work, neither of which make for a terribly exciting post.  The feature probably of interest to most of the audience, is I've added a Moria-style character bio at the beginning, just to flesh things out a little.  There'll be a whole cut scene for a "New Game" that I'll add here in the new update, this is just the first part of it.

Wednesday, February 15, 2012

Backgrounds (literally, this time)

So at least one background is now in the game, so everyone isn't hovering in white space.  Here we see the player confronting the first "boss":


Note the player's mana.  Here's the after shot, I've introduced maximum mana gain (both yours and the enemies') as plundered from fallen magic using opponents:


Some backgrounds will need to be changed, of course, since they're perspective shots, and things like town and special room backgrounds need to go in, but this is a start.  On a game balance note, here our Half-troll Adventuress (the melee class) comes face-to-face with the kobold sorceress boss... at the end of a hall:


 
 By the time she's closed range with the boss, she's down to just a few hit points a bit of cloth:


Unsurprisingly, she gets about one blow in and then tastes defeat (and tentacles):





...game balancing is still to come, but I may have to tweak monster sight distance to prevent this kind of thing from happening.  At the very least, the player should be able to lure a ranged enemy down the hall where they can ambush them from melee.


Friday, February 10, 2012

Revamping the UI

So, as I mentioned earlier, I wasn't working on the project for much of December or January, but I'm back at it now.  Most of the changes are "beneath the hood" but I did fix the kind of sad user interface a bit.

Here's one of our heroines looting several chests.  The old, useless, drop down menus for items and spells have been replaced, and the text box enlarged somewhat.


Pushing the "Items" button brings up a list of carried items and what number you'd need to press to use them.


Here she is with a few more items, and showing off one of the many new underwear colors in the game.  A bug previously prevented most of them from being selected.


Here's a magic-user, and the Spells button, which acts in a similar way.  There's a spacing problem evident here that has just been fixed. 

There's quite a few new spells, new animated traps, and some other things,  but those'll have to wait until the next update to show them off.  Lots more art done, but it's not yet in the game at the moment.

Release wise, probably looking towards the beginning of summer.