Thursday, May 3, 2012

Path Finding Fixed

I know it's not a particular glamorous subject, and it doesn't really lend itself to screenshots:


...but proper path-finding is now working, preventing you from cheesing monsters on obstacles, and allowing for the eventual implementation of mobile monsters, patrols, and NPCs.  Amusingly enough, compared to my rather amateurish implementation of tile  graphics, it doesn't appear to slow the game down at all.

1 comment:

  1. Idea is great! I just hope to see it with better graphics someday...

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