Thursday, November 1, 2012

Downsides of Fame

Earlier, I'd mentioned how I was going to do a Fame system, so that if you lose a character you get a new one leveled based on your fame, from killing bosses, etc.  However, as time went on, I realized this was kind of needlessly complex and would better be replaced by a difficulty system:

Easy - 999 Lives (New characters) your new character has all the XP of the last one.
Medium - 8 Lives, your new character drops down to base XP for the last level. (I.e. you lose excess XP)
Hard - 3 Lives, your new character has half your previous XP.
Rogue - Permadeath, all XP lost when you die.

Although all the GOR CG will be in for all difficulty levels, I may make some particular scenes only for the harder difficulties.

Other than implementing that, did some support work to make monster distribution on levels and such easier to adjust.

3 comments:

  1. noticed how you don't get much commentors, just want you to know that you have a really cool project going and its been interesting watching it develop. :)

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  2. I'm sure there are a lot of lurkers or passer bys that are interested

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  3. Difficulties? In MY roguelike?

    ... eh, that's not so bad, really. It certainly sounds less clunky than fame grinding.

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