Earlier, I'd mentioned how I was going to do a Fame system, so that if you lose a character you get a new one leveled based on your fame, from killing bosses, etc. However, as time went on, I realized this was kind of needlessly complex and would better be replaced by a difficulty system:
Easy - 999 Lives (New characters) your new character has all the XP of the last one.
Medium - 8 Lives, your new character drops down to base XP for the last level. (I.e. you lose excess XP)
Hard - 3 Lives, your new character has half your previous XP.
Rogue - Permadeath, all XP lost when you die.
Although all the GOR CG will be in for all difficulty levels, I may make some particular scenes only for the harder difficulties.
Other than implementing that, did some support work to make monster distribution on levels and such easier to adjust.
Easy - 999 Lives (New characters) your new character has all the XP of the last one.
Medium - 8 Lives, your new character drops down to base XP for the last level. (I.e. you lose excess XP)
Hard - 3 Lives, your new character has half your previous XP.
Rogue - Permadeath, all XP lost when you die.
Although all the GOR CG will be in for all difficulty levels, I may make some particular scenes only for the harder difficulties.
Other than implementing that, did some support work to make monster distribution on levels and such easier to adjust.
noticed how you don't get much commentors, just want you to know that you have a really cool project going and its been interesting watching it develop. :)
ReplyDeleteI'm sure there are a lot of lurkers or passer bys that are interested
ReplyDeleteDifficulties? In MY roguelike?
ReplyDelete... eh, that's not so bad, really. It certainly sounds less clunky than fame grinding.