Oh yes, well, progress is still coming, although slowly. Most of it doesn't lend itself to screenshots.
I added an expanded debugging mode:
...which I'm going to need to add an "arena" mode to kind of like what's in Dwarven Fortress for the combat balance. Speaking of which, I finished the bestiary, so now we've gone from 36 enemy types to 87. Those don't include monsters ex-players have been transformed into... a detail I still need to fully implement.
Most of the rest of my recent work was fixing bugs (Load/Save was broken, in part by adding the debugging mode, of all things) and there was a long-standing issue with save compatibility breaking between versions.
I added an expanded debugging mode:
...which I'm going to need to add an "arena" mode to kind of like what's in Dwarven Fortress for the combat balance. Speaking of which, I finished the bestiary, so now we've gone from 36 enemy types to 87. Those don't include monsters ex-players have been transformed into... a detail I still need to fully implement.
Most of the rest of my recent work was fixing bugs (Load/Save was broken, in part by adding the debugging mode, of all things) and there was a long-standing issue with save compatibility breaking between versions.
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