Ok, after months of irritating script-writing that didn't lend itself to screenshots, let's discuss how the game has evolved. Earlier, I'd mention that there were certain Game Over events that would transform your character into an enemy, and those are implemented now, via lycanthropes and vampires. For the former, there's both a boss that can turn you, as well as more common mobs (and players who get turned, themselves.)
Here's the player encountering the boss:
...I don't think earlier screenshots had the debug window, I added that a while back. It won't be visible in the final version, of course. Here's the player getting transformed by the boss:
...and finally, here's a new player running into the boss and their new minion:
Right now, the boss in question is really overpowered (I think she one-shot this character after using her pounce ability to instantly close the distance) but game balance is definitely something I'm working on.
Here's the player encountering the boss:
...I don't think earlier screenshots had the debug window, I added that a while back. It won't be visible in the final version, of course. Here's the player getting transformed by the boss:
...and finally, here's a new player running into the boss and their new minion:
Right now, the boss in question is really overpowered (I think she one-shot this character after using her pounce ability to instantly close the distance) but game balance is definitely something I'm working on.
It looks good the idea is of this game meeting old fallen chars is really unique
ReplyDeletedo you may have a release date in mind?