I think we'll definitely have a 2015 release date for this thing, at long last. All the underlying game is done, what needs to be done now is some UI clean-up. Recently, I added some additional features common to many rogue-likes, some special rooms. In this case, a crypt:
There's also fountains in the game, and a number of trinkets, which don't consume inventory space, but you can only carry one of, and add some kind of passive effect. I need to redo some of the interface now, and continue bug testing.
There's also fountains in the game, and a number of trinkets, which don't consume inventory space, but you can only carry one of, and add some kind of passive effect. I need to redo some of the interface now, and continue bug testing.
Hooray for progress
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