On the per-level testing, only the final level with the final boss remains. After that, I need to implement a few minor things (and adjust game balance a bit), play through in non-debug mode, and we should be done.
Most of what I've been fixing recently has been getting the advanced transformations (vampire and succubus) to work correctly. Unlike the earlier lycanthropy transforms, these turn you into a monster with a unique appearance, and in the case of the succubus, colored death scene.
Here's a character getting transformed into vampire, and then showing up when you come down with another character:
The succubus transformation is the most involved... there's a kill scene, a view and death scene for the new succubi, and a ghost corpse left behind by the dead succubus:
Most of what I've been fixing recently has been getting the advanced transformations (vampire and succubus) to work correctly. Unlike the earlier lycanthropy transforms, these turn you into a monster with a unique appearance, and in the case of the succubus, colored death scene.
Here's a character getting transformed into vampire, and then showing up when you come down with another character:
The succubus transformation is the most involved... there's a kill scene, a view and death scene for the new succubi, and a ghost corpse left behind by the dead succubus:
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