Thursday, May 22, 2014

Fleshing out the town

Well, the pub is now in, so you can listen to rumors, get hammered, and perhaps stumble into an event:






...also added is the infirmary, where you can go check on defeated players you rescued with another player.  Additional steps for players to recover from there and appear as town NPCs are in, but I haven't tested them and they still need a bit of work.

That means we need a few NPC dialogues and an item shop implementation, and we're pretty much done with the town.  Unfortunately, Spring is more or less over, and I'm going to have a lot less time to working on the game.  Let's hope I can finally close out this ridiculous development cycle by the end of summer.

Friday, May 2, 2014

Always forgetting something

After loading all the graphics, I noted that I had a mysterious placeholder in the town graphics that I couldn't remember what it was for.  Eventually, while coding, I realized I never drew a graphic for the pub.  Well, I quickly drew and colored one, so it's in there now.





Additionally, I was coding some more of the town events, and there's now a suspicious merchant you an service for some cash on a occasional basis, if you've done the right prerequisite quest.  The first time I ran it, I forgot to turn on the dynamic coloring for the scene, so we got the "default gnome":


Fortunately, I'd set up the coloring table for most of these some time ago, so it wasn't a hard fix:


Monday, April 21, 2014

Art mostly done and loaded.

I've loaded and colored almost all the graphics (omitted a boss which I had to go back and add) which includes defining coloring locations for those graphics that are dynamically recolored (mostly player stuff, like giving ex-players in town their hair and eye color.)

I've made most of the icons for the new monsters/characters, although a few will have to be done from scratch.  I should get those done this week, then it's mainly scripting and coding.

If you haven't played Wayback! then you should go give it a try... it's an action game where you try to avoid enemies as you make it through a maze.  It's got clothing damage as you lose life and a variety of endings.

Friday, February 21, 2014

All loaded

So, loaded all the GOR graphics and set up the coloration so they're dynamic colored according to your character.  That ends up being 19 CGs per class, for a total of 57, and that's just the Game Over graphics. 

There's still some script writing to do for those scenes, as well as lots of other art to process and put in.  However, it's coming along well.

Wednesday, February 5, 2014

Line art finished

Finally done with all the art (at least the first pass.)  Here's a sample, it's the naga game over scene for the gnome player.





That gets cleaned up, resized, colorized, then mapped so that it can be dynamically repainted to match your generated color scheme in the game.

Still a fair amount of "art" work to do in the processing I mentioned, so that'll probably take another week or two.  Then it's just scripting and finishing up the game itself.

Saturday, January 25, 2014

Somewhat past deadlines

So, I'm looking to finish all the game artwork by the end of January.  Progress was pretty good though this month, have a bunch of new game over artwork: Demon, Hellhound, Orc Lord, Siren (Final boss) and spiders.

I also added a doppleganger boss, plus some naga enemies.






After artwork is wrapped up, it'll mainly just be a matter of finishing NPC interaction, and then scripting to finish out the game.  So late Spring, perhaps?

Friday, December 20, 2013

Update and transformations

So, looks like I'll fall a little short of having all the line-art done by the end of the year, but not my much.  I have a few minor scenes to finish up, and most of the happy ending art.  I've done a fair amount of cleaning up and processing the line-art, and written some the scenes as well.  So things are coming along pretty nicely.

So the game features three transformations, none of which leaves you with a controllable character (instead that character will show up again as a hostile.)  They are: getting "infected" by a werecreature, getting desouled and possessed by a succubus, and getting turned into a vampire.  Although the basics are in, I still have to work in the image coloration and such to make sure the new vampire looks like your randomly-generated character.

Other than that, still looking at a Spring 2014 release.