Thursday, October 13, 2011

Title Screen

...and we have a title screen!  The character is Contessa Marigold, who is going to be main quest giver.  Still working on a lot of in-town art, I've done all the game over sequences (for now, will probably add some more before release)

Saturday, October 8, 2011

Fixing small problems

I've made a lot of progress squashing small bugs, and hopefully can get on with a lot of the town design.  Still have some coloring bugs (seen below) but among other things, I've added a lot more game-over scenes and now the other two girls besides the gnome drop custom panties.


A half-troll girl is in serious trouble against an Icky Thing and a Bandit...
The bandit defeats the player and has his way with her...


...a different half-troll girl manages to kill a bandit without losing her knickers, and discovers he'd been keeping the previous girl's lavender panties as a trophy.

Should have some new game mechanics on the next update, and maybe some of the town.

Friday, September 23, 2011

First Boss in the game

It's been a frustrating session of redoing graphics and quashing bugs, but there was some visible progress.  The first "boss" (really, just a named enemy character with a scene) is in:


Our heroine first encounters the kobold sorceress, Mitzi Bravepaw.

A quick cutscene introduces her (still no backgrounds at this point)  Discretion being the better part of H-game Chastity, our heroine heads back to the inn and heals before coming back for the fight.

...however, at level 1 with few hitpoints, a single spell nearly defeats her.

...however, she's still able to pull out a win, since Mitzi's a kobold has only has a few hit points herself, and thanks to a (now fixed) bug that prevents her from casting if the player's HP >= 1.  There was a scene for defeating Mitzi, of course, but I didn't want to put all the HCG in the blog posts. :P

It doesn't do her any good, though, as she needed to kill the regular kobold behind the boss in one shot, and didn't do enough damage.
...so that's all they wrote for that heroine.  Think there may be a coloration bug in the kobold game over picture for her eyes, too.  Well, more work ahead...

Sunday, September 11, 2011

Still working...

Added magic (summoned) tentacle scenes for the non-gnome heroines when defeated by enemy magic users.  (Generic, bosses may get their own scenes.)

Dealt with ongoing bugs, colored the elf's board icon so now she looks like herself,  based on eyes colors, etc.

Should be putting in some of the bosses soon, and maybe fleshing out a bit more of the town, hopefully that'll lend itself a bit more to screenshots.


Friday, September 2, 2011

Secret doors and elves

Made some decent progress on the game, added a bunch of game over scenes that I'd drawn and colorized earlier, but that hadn't been imported or scripted.  For example, the elf has one if defeated by a kobold now:


I've also added doors and secret doors, plus fixed some bugs and given characters more species-appropriate names, although Deerwatcher may be kind of hackneyed for an elf:

Hopefully, next update in a week or so will show our heroine vanquishing some of her female opponents.  Nothing quite like some magically summoned tentacles...

Monday, August 22, 2011

Secret doors and more scenes

Nothing terribly exciting, added doors and secret doors, still working on some bug fixes.  Have drawn lots of new game over pics for our elven heroine, now need to work on the relatively unexciting artwork for the townspeople and such.

Thursday, August 11, 2011

Classroom Showdown

Here's a teaser pic from my other project, it's a continuation on the memory-style games I did previously, this time with cloudwindgate providing the art.



It's going to be very similar in game play, but will have a bit of actual story, being a school-themed battle.