Sunday, June 16, 2013

Art progress






So, as I said, progress is pretty slow during the summer, I have gotten a fair amount of art done, including this guy, who'll act as kind of a "Rare" monster in that you'll have some minor dialogue and he'll be tougher than the average goblin (and possibly have better loot) but there's no unique CG for being defeated by him.

Tuesday, May 7, 2013

Status






So the nightmare CG is now added, basically, you can dream about the GoR scene from an enemy you defeated if you stay at the inn.  The character coloration is missing in the picture to the left, but that was just a minor oversight.

The game is probably going to take through the end of the year... summer doesn't leave me with much free time, so updates may be irregular.  Although the game is mostly done, there's still a lot of art to do, as well as probably a combat revamp.

Without a real equipment system, the rather vanilla combat made the game kind of boring.  I'll post more about it later once I decide what precisely I'm going to do.

Sunday, April 7, 2013

Bathhouses and Inns

It's mostly been town stuff (the bathhouse events are in, as are most of the inn events.)  The bathhouse is mainly just some fluff, at the moment, but the Inn section has some additional H-scenes, plus the ability to have nightmares about GoR scenes for enemies you killed, so you don't have to lose a character to see each scene.

It's basically part of my whole "GoR is nice, but you shouldn't have to intentionally lose to see all the hentai" philosophy.  There's been a lot of additional artwork (Adding some of the minions of the Siren) but I'm trying not to post too much of that before the game comes out.

Also did some work with the NPCs, but they're not fully implemented yet.

Tuesday, March 19, 2013

More content

Most of my work recently had just been adding content to the game, more monsters, bosses, town stuff, etc.  Also, working on implementing NPCs.  The basics are already in:






I've also expanded the dialogue option box, and will soon make them a little less cryptic.

In other news, my japanese VPN provider is shutting down, so I'm going to have to find a new one...

Sunday, February 24, 2013

Dungeon of Lost Maidens

Just wanted to clarify I few base things since there's some confusion (and most people aren't going to read 1 year plus of dev log...)

The game is called "Dungeon of Lost Maidens"


...and there's not a demo anywhere for download, I'm only going to release the game once it's done (hopefully, sometime this year.)

Monday, February 18, 2013

Rescues

So, although one of the main quests (and sources of hentai content) is rescuing various fallen members of Marigold's party, I also plan on implementing the ability to rescue fallen player characters.  The first two members of Marigold's party are already in the game and can be saved, but until recently, you couldn't do anything with downed PCs except for gawk at them.

Well, now you can save them, as long as you have a Town Portal scroll.

Here, we have our unlucky test heroine downed by some kobolds just a few steps into the first level:





...and the standard conclusion seen in various pics I've posted over the development:

Now, we have a half-troll heroine come and kill the kobolds:


...and talk to the downed girl.  Currently, she can only ask her who defeated her, and offer to help by giving her a Town Portal scroll:





I don't have her proper name in there, but that'll be added shortly.  Anyway, hand her a portal scroll and she vanishes:



...and later, you'll be able to run into her in town, interact with her, etc.

Also added, I've got a miniboss who will have her minions drag you to her for the GoR if you're defeated by them.  Along with that, I've addressed one of my long standing gripes about Roguelikes, which is in almost all of them, the enemy just waits for you to arrive.  Now, humanoid enemies will occasionally go patrol the dungeon, which makes resting to heal/regen mana a little riskier than in most games, especially as you have a limited cone of view.




Sunday, February 10, 2013

Email problems solved.

So, new email account, givennone at lavabit .com.  I'll check it about once a week.  Still looking for artists for other projects (hopefully another version of my previous games, which were versus memory games.)

Other than that, worked on the GoR scripts for the lycanthropic monsters and boss.  Will have more and meatier updates later.