Wednesday, February 15, 2012

Backgrounds (literally, this time)

So at least one background is now in the game, so everyone isn't hovering in white space.  Here we see the player confronting the first "boss":


Note the player's mana.  Here's the after shot, I've introduced maximum mana gain (both yours and the enemies') as plundered from fallen magic using opponents:


Some backgrounds will need to be changed, of course, since they're perspective shots, and things like town and special room backgrounds need to go in, but this is a start.  On a game balance note, here our Half-troll Adventuress (the melee class) comes face-to-face with the kobold sorceress boss... at the end of a hall:


 
 By the time she's closed range with the boss, she's down to just a few hit points a bit of cloth:


Unsurprisingly, she gets about one blow in and then tastes defeat (and tentacles):





...game balancing is still to come, but I may have to tweak monster sight distance to prevent this kind of thing from happening.  At the very least, the player should be able to lure a ranged enemy down the hall where they can ambush them from melee.


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