Sunday, April 8, 2012

More like a game

Yeah, long break in updates, but a lot of of it was artwork, which isn't terribly eventful, and I'm not going to post all of it to the blog anyway.  However, now I've got a lot more of the game working, so here's some shots of it as it stands:


So I added several "boss" enemies into the game, which is to say, they're tougher than normal, and have some associated artwork with them.  Some all have their own quests.  This particular bandit lady will eventually be the object of a side quest.  The quote below is before she's beaten any of the protagonists.


Since Janet just wandered into this boss when she was already low on mana, it won't be long before an h-scene:


As Rachel (the names bandit) looks on, her henchmen finish off our downed heroine.  The image is the same as the default bandit kill for this one, but text is different.


A few adventurers later, Rachel now brags about who she's defeated to the current girl.  The top insult doesn't make a lot of sense seeing as they were all designed for female casters (the tentacles) so I ended up removing the brag feature from Rachel and putting it onto the Kobold sorceress sisters.


Here's Mitzi Bravepaw (the first boss added) with her new text, but before getting any kills.



...even though I've nerfed the damage on the kobold sorceresses, running into one injured or surprised is pretty much game over for lower-level players.  So Mitzi gets her first kill this game...


Here, I come back down to her with a more experienced and nearly fully healed Enchantress, to whom she brags about doing in Megan, the gnome girl.


...and Demeter takes care of Mitzi without too much trouble, gaining 10 mana from her.  All the monsters in this game can gain XP from defeating players, and in the case of magic users, mana as well.  This adds some realism, and together with the fame option, keeps players from zerging bosses.

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