Tuesday, April 24, 2012

A technical problem out of the way

Previously, I'd had problems with all the dungeon rooms actually being connected, thanks for the rather haphazard way hallways were drawn in.  I think I've solved that problem, and in a lot less time than anticipated.  Still, completion will probably slip into at least early summer, as there's a fair amount of art left to do, along with some basic game balancing before it goes out the door.

See the minimap below for an example of the new map styles:


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