Tuesday, August 27, 2013

Working on more art

Trying to really get things in gear for an end-of-year release, I've implemented most of the new talents, and done a fair amount of line art that needs to be cleaned up, scanned, and put in the game.

Most recent stuff is related on monsters spawned from slain players, i.e. you get to see a vampire, succubus, or lycanthrope version of your fallen player (and be attacked by it on your current player.)

So far, only the basic art for the gnome is done, but I'm working on the rest.  Also, some different GOR for the boss of the orcs, so it won't be the same art as his followers.  Sorry, no screenshots at the moment since it hasn't been fully put in the game yet.

Wednesday, July 31, 2013

Talent Trees






So now, each of the three class/races has talent trees to pick from at every level (4 each to be precise) to make the game a little more interesting.  Some basic stats have been added as well.  Much of this still has to be implemented in the game engine, as it currently stands.

There's no armor or weapons in the game, since one of my pet peeves is games with destructible clothing... where you somehow still have armor.  However, since taking equipment out of a Roguelike removes a major element (and incentive to down monsters) I'm going to add "trinkets" that boost your abilities.

On a tangent, it's well worth your time to check out the Redemption of the Crimson Empress project on Offbeatr.  Part 1 of the game is here and is a Koi Koi futa game done all in english, with pretty reasonable renders.  It seems like a good project overall, my only complaint is Offbeatr doesn't take Paypal for some reason.

Tuesday, July 9, 2013

Game Tweaks

So, as I said, I'm trying to add little diversity to the playing style, so instead of a steady progression (Say like the older MORIA games) where you just learn the same spells, now there'll be 4 skill trees for each race.  Still only 10 spells/abilities total.  Also, I'm separating damage and dodging from HP, and adding elemental resistances to make things a little more interesting.

I'll probably add some more statuses too... but it's all pretty dry at this point.

Sunday, June 16, 2013

Art progress






So, as I said, progress is pretty slow during the summer, I have gotten a fair amount of art done, including this guy, who'll act as kind of a "Rare" monster in that you'll have some minor dialogue and he'll be tougher than the average goblin (and possibly have better loot) but there's no unique CG for being defeated by him.

Tuesday, May 7, 2013

Status






So the nightmare CG is now added, basically, you can dream about the GoR scene from an enemy you defeated if you stay at the inn.  The character coloration is missing in the picture to the left, but that was just a minor oversight.

The game is probably going to take through the end of the year... summer doesn't leave me with much free time, so updates may be irregular.  Although the game is mostly done, there's still a lot of art to do, as well as probably a combat revamp.

Without a real equipment system, the rather vanilla combat made the game kind of boring.  I'll post more about it later once I decide what precisely I'm going to do.

Sunday, April 7, 2013

Bathhouses and Inns

It's mostly been town stuff (the bathhouse events are in, as are most of the inn events.)  The bathhouse is mainly just some fluff, at the moment, but the Inn section has some additional H-scenes, plus the ability to have nightmares about GoR scenes for enemies you killed, so you don't have to lose a character to see each scene.

It's basically part of my whole "GoR is nice, but you shouldn't have to intentionally lose to see all the hentai" philosophy.  There's been a lot of additional artwork (Adding some of the minions of the Siren) but I'm trying not to post too much of that before the game comes out.

Also did some work with the NPCs, but they're not fully implemented yet.

Tuesday, March 19, 2013

More content

Most of my work recently had just been adding content to the game, more monsters, bosses, town stuff, etc.  Also, working on implementing NPCs.  The basics are already in:






I've also expanded the dialogue option box, and will soon make them a little less cryptic.

In other news, my japanese VPN provider is shutting down, so I'm going to have to find a new one...