Friday, February 21, 2014

All loaded

So, loaded all the GOR graphics and set up the coloration so they're dynamic colored according to your character.  That ends up being 19 CGs per class, for a total of 57, and that's just the Game Over graphics. 

There's still some script writing to do for those scenes, as well as lots of other art to process and put in.  However, it's coming along well.

Wednesday, February 5, 2014

Line art finished

Finally done with all the art (at least the first pass.)  Here's a sample, it's the naga game over scene for the gnome player.





That gets cleaned up, resized, colorized, then mapped so that it can be dynamically repainted to match your generated color scheme in the game.

Still a fair amount of "art" work to do in the processing I mentioned, so that'll probably take another week or two.  Then it's just scripting and finishing up the game itself.

Saturday, January 25, 2014

Somewhat past deadlines

So, I'm looking to finish all the game artwork by the end of January.  Progress was pretty good though this month, have a bunch of new game over artwork: Demon, Hellhound, Orc Lord, Siren (Final boss) and spiders.

I also added a doppleganger boss, plus some naga enemies.






After artwork is wrapped up, it'll mainly just be a matter of finishing NPC interaction, and then scripting to finish out the game.  So late Spring, perhaps?

Friday, December 20, 2013

Update and transformations

So, looks like I'll fall a little short of having all the line-art done by the end of the year, but not my much.  I have a few minor scenes to finish up, and most of the happy ending art.  I've done a fair amount of cleaning up and processing the line-art, and written some the scenes as well.  So things are coming along pretty nicely.

So the game features three transformations, none of which leaves you with a controllable character (instead that character will show up again as a hostile.)  They are: getting "infected" by a werecreature, getting desouled and possessed by a succubus, and getting turned into a vampire.  Although the basics are in, I still have to work in the image coloration and such to make sure the new vampire looks like your randomly-generated character.

Other than that, still looking at a Spring 2014 release.

Wednesday, October 30, 2013

Artwork continuing

I've finally outlined all the artwork I need to finish the game, and have done a lot of clean up and coloring of the art.  That's the good news... bad news is, I probably won't finish the game until Spring.  There's still a decent amount of coding to do after the art is done, and the art is still a good ways away.

Still, here's some of what's done.  Heroines that are lost, and then rescued by your later characters may turn up in town having had to... change profession:






There's also some Game Over scenes involving hell hounds and spiders that have come along nicely.  I'm going to add a special scene for being defeated by the boss, plus some naga game overs and some involving an orc boss (those are already finished, line art wise)

Thursday, September 5, 2013

Art progress

So... I've gotten a lot of the art done, I'm looking towards finishing all the game art (scenes at least, there might be a little more sprite art to do) by the end of the month.  After the drawing, there's still a lot of processing to get it in the game.  Did you know MSPaint still gets memory overflow errors when dealing with monochrome bitmaps?  Neither did I until a few hours ago...

Anyway, one of the novel features of (many) rogue-likes is the persistent world, and one of the things I wanted to add to this game that was lacking in most other hentai games is for the fate of your previous adventurers to play into the game.  For example, losing to a succubus results in a de-souling process similiar to that in Towers of Change 2 with the ghosts, and your new body being inhabited by a demon, turning your former character into a lesser succubus, which is now a hostile enemy.  Here's some of the line art from running into one assuming your last unfortunate player was the half-troll girl:


...as per the rest of the player graphics, although your hair and basic art doesn't change, each character has her own unique hair, eye and skin color which will cascade through to running into her, either as a monster or a victim.

On the game side, all the talents are in except for the active abilities of the Half-Troll.  The programming side is a lot harder to give a time estimate for, since debugging can be either very short or very long, but I'm still hoping to get 1.0 (i.e. the first downloadable, playable version) by the end of the year.

Tuesday, August 27, 2013

Working on more art

Trying to really get things in gear for an end-of-year release, I've implemented most of the new talents, and done a fair amount of line art that needs to be cleaned up, scanned, and put in the game.

Most recent stuff is related on monsters spawned from slain players, i.e. you get to see a vampire, succubus, or lycanthrope version of your fallen player (and be attacked by it on your current player.)

So far, only the basic art for the gnome is done, but I'm working on the rest.  Also, some different GOR for the boss of the orcs, so it won't be the same art as his followers.  Sorry, no screenshots at the moment since it hasn't been fully put in the game yet.