Thursday, December 8, 2011

Technical Progress

Came up with a new way of dynamically coloring all the character graphics, the original one from the engine was almost ridiculously inefficient.  That worked surprisingly well, so I moved on to doing some more town artwork and revising flag usage.

Going to work on traps and some more character abilities, really, only one character class is done at the moment, the gnome sorceress, and that was mainly because she was the demo class from the engine I based it off of.


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